Structure Information | |
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Chunk Area: | 1x1 |
Required Technology: | Artillery |
Build Cost: | 50,000 Coins |
Base Upkeep Cost Per Day: | 1,500 Coins |
Hammer Cost: | 3,500 |
Civ Points: | 4,650 |
Hit Points: | 500 |
Limit Per Town: | 6 |
Special: | Arrow Ability Defense Tower |
Tower Information | |
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Damage: | 1.5 Hearts (True Damage) |
Range: | 50 Blocks |
Minimum Range: | 1 Block |
Fire Rate: | 1 Second |
Projectile Speed: | 10 Block per second |
Explosion Radius: | N/A |
Distance between same Tower: | N/A |
Overview[ | ]
The arrow tower is the fundamental defensive tower for towns. It is safe and cost effective, however it may not deter a large group of enemies. It can be defeated by enemies with a lot of time on their hands, since they could build tunnels and/or trenches towards the tower, shielding themselves from the arrows. The Arrow Tower automatically fires upon players who are outlaws or members from hostile or at war city-states/civilizations.
Single enemies can be outlawed in your Town and be shot by the Arrow Tower with the /town outlaw add <NAME> command.
Entire Civilizations can also be fired upon by your entire civilization's defenses by declaring their civilization HOSTILE!
See Also[ | ]
Tutorials | Town Mechanics | Civ Mechanics | Defensive Structures | Town Structures | Tile Improvements | Wonders | Units | Command Reference |
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