Overview[edit | edit source]
The Artillery Tower is a fundamental defensive tower for civilizations and residents alike, The Artilery Tower automatically fires upon players who are outlaws or members from hostile or at war city-states/civilizations. It is safe and cost effective, however it may not deter a large group of enemies, with the correct placement and consideration, this Tower can be the ultimate defense when fighting all out warfare in significant locations, Defending Wonder Towns or Capitols.
The Artillery Tower shoots a fireball projectile at it's targets, similarly to the Cannon Tower. While the boosted statistics, such as range and damage may be increased, the Artillery Tower has a much slower fire-rate and projectile speed.
The tower has a default range of 300 blocks. The technical range is is sqrt(x^2 + y^2 + z^2) where x, y, and z are the difference between the arrow tower's nearest "fire point" and the player. Additionally, multiple Artillery Towers must be built a minimum of 300 blocks away from each other.
Single enemies can be outlawed too your personal Artillery tower with the /civ outlaw add <NAME> command.
Entire Civilizations can be fired upon by your entire civilization's defenses by declaring their civilization HOSTILE.
Information[edit | edit source]
|Minimum Range||Maximum Range||Damage||Fire Rate (Seconds)|
- Fire rate is 6 seconds, but it may take longer as it attempts to lock-on to a player.
Advantages of the Artilery Tower[edit | edit source]
- Is fairly accurate.
- Does a lot of damage to players.
- Does splash damage to all players near the hit.
- Huge shooting range.
Disadvantages of the Artilery Tower[edit | edit source]
- Only targets one player at a time.
- Shoots fire-rate.
- Can do friendly fire damage.
- Slower projectile speed.
See Also[edit | edit source]
|Tutorials||CivilizationCraft||Defensive Structures||War Items and Structures||Civ & Town Structures||Quest Structures||Wonders||Units||Command Reference|