Structure Information | |
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Chunk Area: | 1x1 |
Required Technology: | Productivity |
Build Cost: | 5,000 Coins |
Base Upkeep Cost Per Day: | 500 Coins |
Hammer Cost: | 2,100 |
Civ Points: | 5,000 |
Hit Points: | 250 |
Limit Per Town: | 1 |
Special: | Enchanting items |
Overview[ | ]
The library allows your town to purchase enhancements and players to add them onto items.
To use the library, hold the item you wish to have enchanted in your hand. Next, you will right click on the NPC villager inside the structure.
Since enchanting tables are disabled, the library is the only place where you can get vanilla and custom enchantments on tools.
A library is a very important building if you want to be a competitive civilization.
Functions[ | ]
Modifiers and Effects[ | ]
Beakers | Gives a 5% beaker boost to your town. |
Enchanting and "Enhancements"[ | ]
To add enhancements, use the '/town upgrade' command.
If you wish to clear the enhancements, you can reset the library's upgrades using '/town reset library' BUT you will not get refunded the money you spent on the upgrades.
Upgrade Requirements[ | ]
Level 1 (Free) | Level 2 5,000 Coins (Artillery) | Level 3 50,000 Coins (Efficiency) | Level 4 75,000 Coins (Education) | Level 5 100,000 Coins (Adv. Efficiency) |
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Efficiency I 1,000 Coins | Efficiency II 2,500 Coins | Efficiency III 5,000 Coins | Efficiency IV 7,500 Coins | Efficiency V 10,000 Coins |
Unbreaking I 5,000 Coins | Unbreaking II 10,000 Coins | |||
Silk Touch I 2,500 Coins | Fortune I 5,000 Coins | Fortune II 7,500 Coins | Fortune III 10,000 Coins | |
Looting I 100 Coins | Looting II 2,500 Coins | |||
Feather Falling I 7,500 Coins | Feather Falling II 10,000 Coins | |||
SoulBound 5,000 Coins | ||||
Depth Strider 10,000 Coins |
Enchanting Costs[ | ]
After an enhancement has been purchased for the library, it can be applied to an item at the following costs:
Enchantment | Cost |
---|---|
Efficiency I | 15 Coins |
Efficiency II | 75 Coins |
Efficiency III | 200 Coins |
Efficiency IV | 750 Coins |
Efficiency V | 1,500 Coins |
Unbreaking I | 250 Coins |
Unbreaking II | 750 Coins |
Fortune I | 750 Coins |
Fortune II | 1,500 Coins |
Fortune III | 3,000 Coins |
Silk Touch I | 1,000 Coins |
Looting I | 50 Coins |
Looting II | 250 Coins |
Feather Falling I | 1,000 Coins |
Feather Falling II | 2,000 Coins |
Depth Strider | 3,500 Coins |
SoulBound for Tier 1 | 1,000 Coins |
SoulBound for Tier 2 | 5,000 Coins |
SoulBound for Tier 3 | 15,000 Coins |
SoulBound for Tier 4 | 30,000 Coins |
Special Enchants[ | ]
These enchantments are only obtainable if you build The Great Library.
Enchantment | Cost |
---|---|
Fire Aspect II | 50,000 coins |
Fire Protection II | 25,000 coins |
Flame | 50,000 coins |
Punchout | 20,000 coins |
Unbreaking III | 1,500 coins |
Infinity | 5,000 coins |
Knockback I | 5,000 coins |
Library Commands[ | ]
/build library - "Builds a library in the plot you stand"
/town upgrade list library - "Shows a list of available library upgrades"
/town upgrade buy [enchantment] [enchantment level(in roman numerals)] - "Purchases an enchantment for the library"
/town upgrade buy library level [1-5] - "Upgrades your town's library to the given level"
/town set libraryfee [5-15] - "Changes the non member fee to a minimum of 5 or max or 15 percent"
/town reset library - Removes socketed enchant(Costs 1500 and you lose all enchants previously purchased.
Also see: Towns & Upgrading
See Also[ | ]
Tutorials | Town Mechanics | Civ Mechanics | Defensive Structures | Town Structures | Tile Improvements | Wonders | Units | Command Reference |
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