Upgrade Tree

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Town Upgrades[edit | edit source]

Level Type Plot Limit Plot Price Upkeep Tile Improvements Cost Required Technology
1 Settlement 32 $500 $500 4 $0 N/A
2 Hamlet 64 $1,000 $750 6 $10,000 Code of Laws
3 Village 80 $2,000 $1,250 8 $20,000 Priesthood
4 Large Village 128 $3,500 $2,000 12 $30,000 Monarchy
5 Town 256 $5,000 $3,500 15 $50,000 Currency
6 Large Town 512 $7,500 $5,500 17 $125,000 Alchemy
7 City 1,024 $15,000 $7,000 20 $250,000 Construction
8 Large City 2,048 $20,000 $8,000 25 $500,000 Innovation
9 Metropolis 4,096 $30,000 $25,000 30 $1,000,000 Scientific Method

Bank Upgrades[edit | edit source]

Level Cost Exchange Rate Required Technology
1 $0 40% Religion
2 $4,000 50% Code of Laws
3 $6,000 60% Writing
4 $12,000 70% Monarchy
5 $14,000 80% Currency
6 $16,000 90% Economics
7 $18,000 100% Nationalism
8 $20,000 120% Construction
9 $22,000 150% Innnovation
10 $24,000 200% Scientific Method

Bank Interest Rates[edit | edit source]

Level Cost Interest Required Technology
1 $2,000 0.75% Writing
2 $4,000 1% Currency
3 $8,000 1.5% Nationalism
4 $16,000 2.5% Innovation

Store Upgrades[edit | edit source]

Level Cost Required Technology
1 $0 Monarchy
2 $7,500 Currency
3 $15,000 Mathematics
4 $35,000 Construction

Store Item Upgrades[edit | edit source]

Level Item Cost Per 64
1 Soul Sand $350 $320
Netherrack $350 $320
Nether Brick $350 $250
Quartz $350 $320
1 Blaze Rod $350 $3000
Magma Cream $350 $4500
Glowstone Dust $350 $2500
Magma Block $350 $320

Library Upgrades[edit | edit source]

Level Cost Required Technology
1 $0 Productivity
2 $5,000 Artillery
3 $10,000 Efficiency
4 $15,000 Advanced Efficiency

Library Enchantment Upgrades[edit | edit source]

Level Enchantment Cost Per 1
1 Efficiency I $75 $15
Looting I $125 $50
2 Efficiency II $500 $75
Looting II $375 $250
Fortune I $1,500 $750
Silk Touch I $2,500 $1,000
Soulbound $2,500 $30,000
3 Efficiency III $875 $200
Efficiency IV $2,500 $750
4 Efficiency V $3,750 $1,500

Grocery Upgrades[edit | edit source]

Level Item Cost Per 1 Required Technology
1 Cooked Fish $0 $8 Hunting
2 Roasted Chicken $2,500 $15 Trade
3 Cooked Pork $3,000 $20 Commerce
4 Golden Apple $5,000 $50 Global Trade

See Also[edit | edit source]

Tutorials CivCraft Defensive Structures Civ & Town Structures Tile Improvements Wonders Units Command Reference