In CivilizationCraft, governments play an important role in how you manage and optimize the towns in your civ. Each kind of government has benefits and drawbacks and it will be up to the the leader and advisers to decide which government type is best for them. Additionally, governments have been designed to be as realistic as possible while still being balanced and relevant to Minecraft.
Changing Governments[edit | edit source]
Leaders and Advisers have the power to change a Civilization's government. Once you reach culture 3, you can switch your government using the "/civ gov change" command. "/civ gov info" shows you information about your current government. And "/civ gov list" shows all governments.
Government Comparison Table[edit | edit source]
|Government||Trade Rate||Cottage Rate||Upkeep Rate||Growth Rate||Max Tax Rate||Culture Rate||Hammer Rate||Beaker Rate||Trommel Rate|
Anarchy[edit | edit source]
This is a special government when you're switching to another government. While your civilization is in anarchy, your town statistics will be lowered and your upkeep will be higher. The amount of time you're in anarchy is dependent on the number of towns you currently have. There's a base duration of 24 hours, plus two additional hours per town in your civ. This includes your capital. There are ways to reduce this number though!
- Building a Broadcast Tower will reduce this amount by 5% per tower, up to a maximum of 45%. - Building the Notre Dame will reduce this amount by 50%.
There is a maximum limit on the amount you can reduce your anarchy timer by! You cannot receive more than a 95% reduction.
See also[edit | edit source]
|Tutorials||Town Mechanics||Civ Mechanics||Defensive Structures||Town Structures||Tile Improvements||Wonders||Units||Command Reference|