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A Mine.
Structure Information
Chunk Area: 1x1
Required Technology: Productivity
Build Cost: 25,000 Coins
Base Upkeep Cost Per Day: 1,500 Coins
Hammer Cost: 1,300
Civ Points: 6,200
Hit Points: 300
Limit Per Town: Unlimited
Special: Produces Hammers

Overview[edit | edit source]

The Mine is a structure that allows you to increase the number of Hammers your town generates.

Each Mine generates a certain amount of Hammers and can be leveled up to generate more. Mines consume redstone, that can be deposited into their chests every hour. If a Mine is not sufficiently supplied with it will stop producing hammers and will start to level down. A Warehouse can also store all the needed items for a mine to use from.

A Mine is a tile improvement that takes up a plot within your town's culture borders.

Leveling Mines[edit | edit source]

Each level you achieve with your mine further increases the bonus this mine gives to its town's hammer rate and the amount of supplies it will consume.

Mine Levels & Consumption Rate[edit | edit source]

Level: Redstone/Hour: Hammer/Hour: Hours Until Level Up:
Redstone Dust.png
1 12 75 48 (2 day)
2 18 100 96 (4 days)
3 24 125 192 (8 days)
4 30 150 240 (10 days)
5 36 175 Maxed

Placement Considerations[edit | edit source]

Mines may only be built on mountain or hill biomes.

Like all Tile Improvements, Mines can be built anywhere inside your town's culture borders. If they are built outside the borders of your town, then they can be griefed by anyone as they are not protected. The structure should still function unless destroyed during war.

Special Commands[edit | edit source]

  • /town info mine

This command will display information with every mine inside a town, whether mine was fed last tick, or if it is starving. It also displays the ticks until it will next level up.

See Also[edit | edit source]

Tutorials Town Mechanics Civ Mechanics Defensive Structures Town Structures Tile Improvements Wonders Units Command Reference