|Required Technology:||Taj Mahal|
|Hit Point Regeneration Rate:||5|
|Special:||Faster Respawn & Culture Split|
Overview[edit | edit source]
The Taj Mahal (/ˌtɑːdʒ məˈhɑːl/, more often /ˈtɑːʒ/; meaning Crown of the Palace) is an ivory-white marble mausoleum on the south bank of the Yamuna river in the Indian city of Agra. It was commissioned in 1632 by the Mughal emperor, Shah Jahan (reigned 1628–1658), to house the tomb of his favourite wife, Mumtaz Mahal. The tomb is the centrepiece of a 17-hectare (42-acre) complex, which includes a mosque and a guest house, and is set in formal gardens bounded on three sides by a crenellated wall.
- Via Wikipedia
Benefits[edit | edit source]
- Taj Mahal Offensive Respawn Reduction: The penalty for re-spawning on a Offensive Captain or a War camp is reduced by 50%. Captain that kill a player gain absorption I. Multiple kills will refresh the effect.
- Taj Mahal Extra Policy: You are allowed to take a policy one level ahead of your capitol level. (if the Taj Mahal is broken than the policy will be disabled until you reach the correct culture level)
- Taj Mahal Upkeep Culture: Once upkeep take your host town culture output for 18h and split that culture evenly between all your town as bonus culture.
See Also[edit | edit source]
|Tutorials||Town Mechanics||Civ Mechanics||Defensive Structures||Town Structures||Tile Improvements||Wonders||Units||Command Reference|