Structure Information | |
---|---|
Chunk Area: | 1x1 |
Required Technology: | Mining |
Build Cost: | 5,000 Coins |
Base Upkeep Cost Per Day: | 1,000 Coins |
Hammer Cost: | 1,200 |
Civ Points: | 1,500 |
Hit Points: | 200 |
Limit Per Town: | Unlimited |
Special: | Stone to Resource Conversion |
How does the Trommel work?
The Trommel is a unique structure that compliments mining by allowing miners to dump their excess stones or obsidian into the Trommel to screen it for precious minerals that may have been missed. The Trommel consumes the stones and in return has a small chance of generating Iron, Gold, Diamond, Emeralds, Redstone and their ores.. The Trommel produces Dirt as a byproduct. Both the Dirt and the precious minerals are stored in a single double chest. If the storage chest becomes full the structure will jam and stop working until the storage chest is cleared. It is important that the Trommel's storage chest is emptied often or it will not function.
The Trommel is very simple to operate, simply put stone into the input chest. The stone will then start processing and generating dirt and sometimes, if you're lucky, precious minerals and metals.
Trommel Level
Level | Tech required | Price of Upgrading | Reroll Chance |
---|---|---|---|
1 | Mining | 0 Coins | 10% |
2 | Automation | 5000 Coins | 20% |
3 | Scholarship | 10000 Coins | 30% |
4 | Machinery | 25000 Coins | 40% |
5 | Engineering | 50000 Coins | 50% |
Re-Roll Chance
Each level will increase chance of rerolling dirt into another mats by 10% if it roll dirt again it wont chain and try again. Rerolled material that arent dirt are doubled so you can get 2 diamonds per cobble with enough luck.
There are several other bonuses that may affect a Trommel, such as civics, and Trade Goods, seek them out to maximize your input.
Trommel rates are also directly affected by your choice in Government, so think your choices through.
Trommel Rates
Type of Stone | Iron Ore | Iron Ingot | Gold Ore | Gold Ingot | Redstone | Redstone Ore | Diamond | Diamond Ore | Emerald | Emerald Ore |
---|---|---|---|---|---|---|---|---|---|---|
Cobblestone | 0.5% | 1.5% | 0.35% | 1.3% | 2.15% | 0.7% | 0.2% | 0.075% | 0.1% | 0.035% |
Stone | 0.5% | 1.5% | 0.35% | 1.3% | 2.15% | 0.7% | 0.2% | 0.075% | 0.1% | 0.035% |
Granite | 0.583% | 1.75% | 0.4167% | 1.5% | 2.5% | 0.833% | 0.25% | 0.0833% | 0.12% | 0.04% |
Andesite | 0.583% | 1.75% | 0.4167% | 1.5% | 2.5% | 0.833% | 0.25% | 0.0833% | 0.12% | 0.04% |
Diorite | 0.583% | 1.75% | 0.4167% | 1.5% | 2.5% | 0.833% | 0.25% | 0.0833% | 0.12% | 0.04% |
Sandstone | 0.324% | 0.972% | 0.232% | 0.833% | 1.39% | 0.463% | 0.139% | 0.046% | 0.067% | 0.022% |
Hardened/Stained Clay | 0.35% | 1.05% | 0.25% | 0.9% | 1.5% | 0.5% | 0.15% | 0.05% | 0.072% | 0.024% |
Obsidian | 2.19% | 6.56% | 1.56% | 5.6% | 9.37% | 3.13% | 0.938% | 0.313% | 0.45% | 0.15% |
See Also
Tutorials | Town Mechanics | Civ Mechanics | Defensive Structures | Town Structures | Tile Improvements | Wonders | Units | Command Reference |
---|---|---|---|---|---|---|---|---|
|
|
ru:Дробилка