Winning The Game
There may come a time when a civilization becomes so dominant, that a winner should be declared. Winning a game of Civ-War is not easy, but it is possible. When a game of Civ-War is won, the map will be reset, and everyone will be able to start again on equal footing. This should allow new players to get in on the ground floor, and come up with new interesting strategies from what they've learned in the previous phase.
How Does a Civilization Win?[edit | edit source]
In order for a civilization to be declared the winner, it must meet one of the victory conditions listed below and hold it for a number of weeks. Each victory condition requires the civ to best all other civs in one or more areas and gives opposing civilizations a chance to cancel the victory, if they are able to do so.
Domination Victory[edit | edit source]
This victory requires the mightiest military strength, solidifying your civilization as the greatest of all.
- In order to win, you must have captured the top 4 civs that are not you. In other words, if you are not one of the top 4, you must capture the top 4. If you are one of the top 4, you must capture the #5 civ as well.
- Civilizations are permanently captured for the victory sake; therefore, if the civilization revolts, they are still counted towards the victory.
- If your civilization is ever captured, you can no longer obtain the domination victory.
- If you fulfill all requirements, you instantly win the game.
Conquest Victory[edit | edit source]
This victory requires great military and organizational skills. While Domination Victory focuses on capturing the bigger civilizations, the Conquest Victory focuses on the smaller civilizations.
- Conquest victory cannot be obtained within the first month.
- Your civilization must capture 75% of all the Civilizations in the world.
- Each "War Wonder" (Chichen Itza, Colossus, and/or Colosseum) will reduce the capture percent by 25%, however you must capture 25% of the civilizations as a minimum. (Having all 3 wonders will not give you instant victory).
- Civilizations are permanently captured for the victory sake, therefore if the civilization revolts, they are still counted towards the victory. Simply they are released from the conqueror grasp.
- After you achieve the 75%, a countdown lasts for 1 week.
Diplomatic Victory[edit | edit source]
This victory requires careful diplomatic skills and timing. In order to win a diplomatic victory, your civilization must and control the Council Of Eight Wonder.
- Council of Eight cost $20,000,000 and 7,500,000 hammers.
- You cannot declare war anymore while building the Council of Eight.
- Cannot be achieved if you own conquered town.
- Upon finished construction, a victory countdown will be triggered.
- Countdown last for 1 week and you must be able to maintain control of the wonder.
Cultural Victory[edit | edit source]
This victory requires an even hand, staying out of wars and conflict, and good city management to keep your hammer and culture rates high.
- To achieve victory, your civilization overall must have a minimum total of 25,000,000 culture.
- Victory requires your civilization to have at least one wonder.
- Your civilization must have a town with the highest culture in the entire world.
- Once you meet the requirements, a countdown lasts for 2 weeks.
- During the countdown, all towns are invincible(cannot be captured) and the victory can only be stopped by capturing the civilization's capitol or destroy all wonders.
Science Victory[edit | edit source]
This victory requires an even hand, staying out of wars and conflict, and good city management to maximize your science output. To achieve this victory, you must be the civilization with the most accumulated beakers at the end of a 3 week period.
- Once all technologies, that are required for Enlightenment has been researched, you may begin on an end-game technology called "Enlightenment"; which costs $50,000,000 and requires 7,500,000 beakers to research.
- Once you complete "The Enlightenment" , you've now become enlightened and all beakers accumulated will count towards your science victory.
- After 2 weeks of enlightenment and if you have the most beakers accumulated , your civilization will achieve the science victory.
- If your civilization is conquered, all accumulated beakers and "The Enlightenment" is lost, delaying your victory.
What Happens When Someone 'Wins'[edit | edit source]
The end result of a civilization winning is having the winner declared, and the map reset for another game! Resetting the map allows the game to be played again, this time with the knowledge you've learned from before. It allows us to do more balance tweaks as the game matures and we learn more, and allows new players a chance to get in on the ground floor.
What does the Winner Get?[edit | edit source]
For now, the winner will get a place on the Hall of Fame on the website and on the CivWar Discord. In the future, the victorious civ may get some aesthetic perk to show off in the next phase, but would have no tactical in-game advantage from it (other than perhaps political advantage from being the previous winner).
See also[edit | edit source]
|Tutorials||Town Mechanics||Civ Mechanics||Defensive Structures||Town Structures||Tile Improvements||Wonders||Units||Command Reference|